Category: Karuta “Styles”

  • “Fast” and “Careful” Karuta

    Karuta that is called “fast” often refers to karuta that involves attempting to take every card as quickly as possible. Of course, all of competitive karuta is, in a sense, about taking cards quickly, but in reality, one only needs to be faster than their opponent more times than their opponent is faster than them: there is no “bonus” for being “extra fast”.

    To contrast “fast” karuta with other karuta, take the following example: one player is very good at 1-syllable and some 2-syllable cards, and tends to target them frequently. They will often start their movement very quickly, but are more likely to make a foul/otetsuki, and may struggle to quickly shift from one card to its friend card somewhere else.

    This player may look like they play a “fast” karuta style, as when they do take cards successfully, it can be extremely fast and even flashy.

    However, a more “careful” player may be more consistent in their speed and accuracy, or more adept at taking longer syllable cards, e.g. by defending/covering cards before the kimariji is read or employing strategies where their initial reaction does not appear to be “fast”, but they ultimately take the card first.

    Their reaction speeds to lower-syllable cards and physical motions may not be the fastest, but they can make up for it through elements like being more ready for longer-syllable cards, being ready to take cards that the opponent is not targeting (consistency in speed over quick bursts of speed), not making as many fouls (which have a big impact on card differential), having better technique when taking cards (e.g. navigating to/touching a card directly instead of sweeping a row indiscriminately), or using certain strategies to gain some kind of advantage.

    In Chihayafuru, it can be said that at first, Chihaya is more of a “fast” karuta player and Taichi is more of a “careful” one. In fact, part of Chihaya’s growth in the show involves learning to become more careful so that she commits less fouls and excels at more than just lower-syllable cards, as it does not seem to be enough to be simply fast or careful if one wants to do well at the higher levels of karuta.


    To take cards quickly (ala “fast” karuta), one can employ various methods of targeting specific cards:

    • based on location (top row, an area with more cards, an area you feel a card is going to be read from)
    • based on the length of the kimariji (1-syllable, 2-syllable, etc.)
    • based on one’s ability to differentiate a card’s kimariji quickly

    One can also guess cards before they recognize the kimariji, though this isn’t usually recommended due to the potential to backfire through fouls.

    A player who does not rely on being fast may be less likely to target cards, or may attempt to target ones different than a player that they feel is faster than them, as even a player not known for their speed can often take a card they are targeting faster than someone who is known for their speed but is not targeting a card.

    As said, in the end karuta in general is of course about being fast, but the difference in appearance is that if one player just barely takes 10 cards while another quickly takes 7 cards but makes 2 fouls, the one who takes 10 is ahead even if their maximum speed (or average speed of their takes) is slower than the “fast” karuta player who quickly took 7 (while also suffering from fouls).

    Of course, there is no reason to limit oneself to only one “style” of play, and one can be both careful and fast, or switch between the two based on their opponent, assessment of risk, or how far the game has progressed—in a game with many long-syllable cards and friend cards, it may be better to be careful, but in a game with many low-syllable cards, it may be better to prioritize speed instead. What’s optimal should be judged for yourself based on your studies, practice, and what players with more experience than you advise.

  • Defensive Karuta

    Defensive karuta is a style of karuta focused on defending the cards on your side. It is often a more passive type of play that could be said to be about not making mistakes and playing to the strength of your own layout, which should give a slight advantage in memorization/comfort compared to the opponent’s layout.

    However, just as offensive karuta players still defend their side, defensive players can still attack the opponent’s side, so neither playstyle is simply about one side or the other.

    Advantages:

    • easier to memorize your own side
    • defending cards can make you feel safe and secure, ensuring mental stability
    • shutting down an offensive karuta player with defensive karuta can allow you to seize momentum and go on the offensive more easily/with more confidence
    • by preventing your side from being attacked, it is harder for your rhythm and memorization to be interrupted by cards that are sent over
    • you can create special plans of attack for the cards on your side more easily, since you have full control over their placement
    • it is not exactly “necessary” for the cards on your side to be read; some of them should eventually be read, and as long as you are ready for when they are then the “luck” of which cards are read is not that important

    Disadvantages:

    • it is hard to apply pressure on the opponent until you start attacking
    • if your defense is broken too many times, it can be mentally taxing and you may fall apart, especially if you are not used to having cards sent because your defense is usually good
    • you cannot control the cards that are read on your side, and are not sending cards, so in a sense it is less flexible than offensive karuta
    • it can be hard to launch a comeback if you never gain any momentum
  • Offensive Karuta

    “Offensive Karuta” is a style of karuta focused on taking cards from the opponent sides. It is used by many players, and has various advantages/disadvantages.

    Advantages:

    • can be easier to control the flow of the game if you successfully attack
    • are able to “get rid” of cards you don’t want, send cards that make it more difficult for the opponent to defend their own cards, or send cards that you are strong at to try and gain further momentum/make it easier to attack the opponent’s side
    • can gain a mental advantage by making the opponent feel attacked
    • after attacking, it can feel easier to defend your own side

    Disadvantages:

    • it can be hard to attack if you are down a lot of cards
    • it can be hard to attack if the opponent has a difficult layout to memorize or attack on
    • it can be hard to attack if the opponent is better at memorization than you and reorders their cards a bunch
    • if the opponent’s cards are not read, you may be attacked first and feel that it is hard to gain momentum

    Though this is anecdotal, from what I see/hear, offensive karuta appears to be the favored type of karuta these days. It can be seen as “flashier” and “more exciting”, in part because attacking motions can be more exaggerated than defensive motions. It also inherently gives you an “advantage” in that you choose which card to remove from your side, as opposed to having no control over what cards are on your side or not (as with defensive karuta).